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Showing posts from August, 2017

Scorpio Troopers Rising!

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This art for a Scorpio Trooper is the second piece commissioned for Squad Wars.

There is a loose background provided in Squad Wars should players want or need it, howveer the game is very much designed for players wanting to create or recreate their own preferred settings.

In the fluff that is included, Scorpio is a trans-national terrorist and criminal organisation, divided into many splinter cells. Recently there has been a schism between the ideologically fanatical groups and the more criminally focused elements.

Scorpio Troopers are the backbone of Scorpio forces, their red and black armour and fatigues making them a distinctive sight and intimidating presence in fire-zones.

Copyright (©) Kitbash Games 2017

What Is....Squad Wars

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This will be the first in a very occasional series of posts under the ‘What Is….’ banner, basically giving a brief overview of one of the books planned for the Kitbash line.

Squad Wars is a rule-set designed to play out modern military-action pulp skirmish games, with the emphasis on being fast-paced, flexible and fun, yet still allowing tactical and strategic thinking.

Forces are built up with Characters, and Characters are defined by their Traits, Skills, Weapons, and Gear. Character creation is built around a few archetypes as follows: Operators (your main characters), Solo's (infiltrator/assassin types), Grunts (your standard soldier), and for really exotic gaming, Robotic Troopers (almost mindless combat automatons).

Characters be grouped in various ways, so you can form Units of Grunts (made up of basic infantry or support types carrying RPGs, LMGs or GPMGs, as well as medics, officers etc.), who can also be led by an Operator.

Operators are the headline Characters, and can …