Posts

Dice Dice Baby

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Please forgive the post title!

Dice are a funny thing when it comes to gaming I think. A history of tabletop miniatures gaming has seen all kinds of dice randomisation methods, from single die rolls, to pools, with or without polyhedral dice. And then there are games which eschew dice in favour of cards systems.

I knew I would be sticking with dice instead of cards for Supers Unlimited, making a key decision the type of dice used: to employ the ubiquitous d6, or the slightly more varied outcomes of a d10? I knew I didn't want d20's (yes there are a number of systems using d20 suggesting a renaissance, but I don't really feel any game I enjoy really needs 5% result increments offered by a 20-sided die, and a d8 or d10 can also elegantly work as a scatter mechanism with equal ease, so for me a  non-starter).

While thinking through the options as mental exercises, I explored whether or not I wanted the Attacker and/or Defender to roll dice (either unilaterally or in oppositi…

The Cowl

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She is the last agent of an ancient and secretive order committed to preserving justice. The Cowl nowseeks justice on the streets of San Gabriel as she works alongside the Covenant of Justice to fulfil the final duties of the Shadow Order. All she can rely on are her skills, her trusty .45's and the mystical hood which gives her access to the experiences of every agent of the Shadow Order before her.

The Cowl has undergone more change than a character such as Ace. I first envisaged the character as a male protagonist, but realised that didn't need to be the case. The character also had a different name and a slightly back story before evolving into the design shown here.

Although she carries a couple of guns, I don't picture The Cowl as a 'shoot first, ask questions later' type, instead they are her last-ditch back-up in a strange world of very powerful foes.


Copyright (©) Kitbash Games 2017

Supers Unlimited Design Principles

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The ethos I have set for myself with Kitbash Games is to make fun and accessible low-entry cost skirmish games.

Like many gamers, I have played and modified games for years, and as the first public Kitbash product, Supers Unlimitedwill be a real reflection of that, and of my lifelong fascination with the supers genre.

My first attempt at super-based skirmish gaming was with the old Warhammer Fantasy Battles 2nd edition which had a points cost calculator and profiles which in their own way allowed the creation of supers analogues. In those heady days I was using whatever Grenadier and Games Workshop minis I could get which I felt were suitable and created a whole pantheon of characters, although few ever made it to the table. I was a big fan of 'crunch' in those days, and it showed.

In the years since I have started and not finished a few sets of supers rules until Supers Unlimited. Informed by my experience contributing design for Pulp City, and reflecting on what I like in t…

Ace

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The full art for Ace following the sketch previews.

Journalist by day, costumed vigilante by night, Ace is having the time of his life bringing down bad guys – but will his luck eventually run out?

Ace has been part of the Covenant of Justice mythos for many years, and when I embarked on pulling together what I needed for the Supers Unlimited book, he became the second character to get a full visual concept. I wanted something that evoked a sense of body armour for Ace to make up for his lack of powers. I think that when I eventually get him sculpted, the armour will make for some nice surfaces for painting.

As for his mask - that is the classic TMNT-style domino tied in the back - a design I have always liked.


Copyright (©) Kitbash Games 2017

Doc Cosmos for Supers Unlimited

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This is the example character from the early draft Supers Unlimited book (painted by my buddy Rob from his own collection).

This is just to give you an of how Characters will be defined in the rules. Supers Unlimited is intentionally fairly light as I want a fast-pace gaming experience.

Character creation is simple, as players choose and apply options from a series of different lists depending on whether the Character is Super or Henchman, and what the Character's Role is. My hope is that players can pick up and play with the rules very quickly, and not spend hours poring over the efficacy of options.

Over time I hope to offer a selection of pre-constructed Characters here on the blog to give ideas for your own games.


Copyright (©) Kitbash Games 2017

Ace Sketches

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The Covenant of Justicecharacters have been in my head and in my notes for many years (as I mentioned in the Doc Cosmos post), and some, like Doc, have gone through a few changes in that time. One character who has been pretty constant however is Ace, and I am glad to finally have him realised in visual form this year.

These sketches were the basis of the final art pieces for Ace which I will be showing off in due course no doubt!

Like Doc Cosmos, I would really like to get Ace sculpted and cast up, and maybe one day make a small selection of Covenant of Justice minis available, so I hope you like him.

Of the stable of characters, Ace is one of my favourites. He has no powers other than what may border on preternatural good fortune. A guy who is not afraid of a fight, Ace relies on his athleticism, a sharp mind and a smart mouth to get him through, but who knows how long his luck will hold!


Copyright (©) Kitbash Games 2017

Doc Cosmos

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Doc Cosmos is a character who has been 'living' with me for quite some time - I first made some notes about him back in 2009, and he has evolved ever since.

He first started life as a kind of unknowing legacy hero in the world background I was building, with an especially bland costume design.

A year later and I was contemplating getting a miniature commissioned and sculpted. That led me to completely redefining his look in a rough pen and ink sketch circa 2010, and then commissioning James Van Schaik to create Doc Cosmos in physical form. With a little help I had the mini cast up and a few copies have made their way into the world.

Cut to 2017, and I have found some time to write and revisit Doc Cosmos and his allies from the Covenant of Justice, as well as their enemies. I recently tackled my third attempt at a full draft 'generic' supers rules system, building on some of the best ideas I have been developing for three other games, while maintaining a core principle …